![]() Winter, Juracek’s lawyer, told Polygon in an emailed statement: “We put together a very detailed complaint which we think speaks for itself. Update: This story has been updated to include a statement from Capcom. ![]() Juracek vs Capcom via Polygon by Polygondotcom on Scribd She’s also seeking damages for “false copyright management and removal of copyright management:,” $2,500 to $25,000 for each used photograph.Ī Capcom representative told Polygon that the company is “aware of the lawsuit” and has “no further comment.” Juracek’s lawyers are asking the court to award her up to $12 million in damages on a count of copyright infringement. ![]() Raaphorst found out about the allegedly stolen design after fans contacted him about one of the characters from his film Frankenstein’s Army being the basis for Village’s propeller-headed bad guy, Sturm, he told Eurogamer. In the lawsuit, Juracek noted that Capcom was also recently accused of copying Dutch filmmaker Richard Raaphorst’s monster designs for the new Resident Evil Village game. The lawsuit shows a metal texture that was labeled “ME009” on Juracek’s CD-ROM, and labeled the same in the Capcom folders. “The file names for at least one of the images from the Capcom hacked files are the same file names as those used on the CD-ROM,” she alleged. That information included some “high resolution images of artwork used in Resident Evil and other games,” Juracek said. Capcom reportedly received a ransom note in the attack, before information was leaked online. In that leak, Resident Evil Village’s launch plans were prematurely revealed, and personal information for hundreds of thousands of people had been compromised, including customers, shareholders, and employees, Capcom said. Part of Juracek’s evidence comes from the 2020 Capcom data breach, which happened in November. This includes everything from marbled textures to ornate sculptural details that are recognizable and abundant in Capcom games. In more than 100 pages of supporting case documents, Juracek pointed out more than 200 instances of her photographs allegedly being used in Capcom’s games. “It is hard to imagine that Juracek would take a photo of shattered glass in Italy and interior mansion door design and that Capcom artists would reproduce the exact same pattern of shattered glass in a logo and interior design without benefit of Juracek’s photographs,” she said in the lawsuit. Juracek said she took the photo of glass in Italy. One instance called out in the lawsuit is regarding a shattered glass texture used in the Resident Evil 4 logo. Juracek pointed out at least 80 photographs that are used in different scenarios across Capcom’s games, with more than 100 pages of documentation. Juracek said in the lawsuit that Capcom never contacted her for a license. The collection comes with a CD-ROM of the images - but Juracek said she requires people to license images from her for commercial use by contacting her directly. Surfaces is a collection of 1,200 photographs of textures that Juracek photographed herself the book is intended to be used for “visual research” for artists, architects, and designers, according to the book’s description. In the lawsuit, she alleged that Capcom used photos from her copyrighted book, Surfaces, in multiple games, including Resident Evil 4, Devil May Cry, and other Capcom games. Juracek filed her initial complaint in a Connecticut court on Friday. Those interested can try the v1.Capcom games like Resident Evil 4 and Devil May Cry allegedly used unlicensed copyrighted photos extensively in its games to build out environments, details, and even the Resident Evil 4 logo, according to a new lawsuit filed Friday.ĭesigner Judy A. Biohazard Mediakite/Ultra2000 japanese release.The full requirements for the mod goes as follows: RE1 is no exception, so this new HD project also requires the PC release of RE1. Right now, all of the Seamless HD Project and Classic Rebirth mods are only available for the PC releases of RE1, RE2 and RE3, which date back to the late 90s and early 2000s. Not only have the Seamless HD devs upscaled all of the game's textures, but they also improved on images, texts, visual effects, in-game screens and menus and portraits found throughout the game, with the "Seamless" part of the project coming from their work on making the game's pre-rendered backgrounds' masks work in a seamless way with the rest of the backgrounds' assets, and to top it off, the team has also fully revamped the game's original FMVs, making the game look better than ever. Some of the Seamless HD Project's work, from improved textures and models, to revamped images and menus.
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