It's easy to set up and understand while being a very powerful system for controlling animation. I recommend experimenting with the useCycle hook where you can clearly define the different states the UI needs to be in. To simplify the code, the states could be moved into variants (as described in "A simple loading animation with Framer Motion"). In the demo, we transition between two different states, expanded and collapsed. Using complex objects allows for the states and animations of multiple elements on the screen to animate in sync when cycleCard is called. This is a snippet of one of the useCycle hooks used in the demo. For our animation, we just need two states but if we wanted to control more than one, it's possible to supply more complex objects. The cycle function also accepts an index if so we can navigate between the different UI states in a non-linear manner. If there are multiple states we need to move between linearly, this hook works well. What makes this hook very versatile is that we can supply any number of arguments and they can be of any type. >Ĭonsuming the data from our useCycle hook Mirroring the fragmentation of Heathers memory, the non-linear sections of the interactive biography enable the user/viewer to navigate to small pieces of. I have a prototype with the simple default on click go to this screen behavior, but also want to have the left and right arrow keys cycle through the same linear flow. You can select one of three sizes options for your visuals frame. In our case, we can use two objects representing the two different states we need to animate between. To get started with the Visual Step, ensure you navigate inside a Visual Step and. Make every transition a joy with the built-in interactive tools. To build the hook, supply a list of arguments. Quickly add rich media, interactive components, and beautiful assets to kickstart your project. If not specified, the default platform transition will be used. It provides us with the current state and a function to call when we want to progress the state. transitioniOS - Specifies an optional navigation transition for iOS. How to animate with the useCycle hookįramer Motion comes with a few useful React hooks, for our tap to expand animation, we can achieve the effect with the useCycle hook. ( Large preview) Next, go to the the Components panel, click the Scroll Away and drop it onto the canvas. Search for Scroll in the Framer Store and install the Scroll Away component. I prefer to use div elements because you're adding it just to manipulate in code and it doesn't need a semantic meaning. To start using this component, go to the Framer Store, search for Scroll and install the Scroll Away component. Adding a wrapper dilutes the structure of your HTML a bit but might make your animation code much cleaner. If you find yourself fighting to try and get something animating, take a step back and see if you can make a trade-off. Sometimes, it might be easier to add wrapping divs and animate those rather than the existing elements. When adding animation with Framer Motion, other animation libraries in React and JS in general, you may need to change the structure of the HTML. A walkthrough of the complete process of adding the tap to expand animation
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